SORA
Subscription Management System
A subscription tracker. It remembers what you signed up for, warns you before it renews, and helps you cancel what you forgot.

01 · AT A GLANCE
Project Overview
My contribution
I designed the whole product: the flows, the dashboard and the renewal reminders. The hard part was catching people before a forgotten subscription charges them again.
02 . PROBLEM
People forget they’re paying for subscriptions.
Managing subscriptions across different services makes it difficult to know how much is being spent, what's renewing next, and which subscriptions are still worth keeping.

2.1 . PROJECT GOAL
Give users clarity before the next charge.
Design one clear experience where users can see their subscriptions, understand monthly spending, receive renewal warnings and make better decisions before another charge happens.

03 . DESIGN APPROACH
My Design Process for Sora
My approach focused on understanding the challenges of managing multiple subscriptions and designing an experience that helps users track spending, stay aware of renewals, and make better decisions about their subscriptions.
01
Discover
Explored common challenges like forgotten renewals, unexpected charges, and recurring expenses.
02
Define
Identified key problems and prioritized features that give users more control.
03
Design
Mapped user flows and designed intuitive screens for managing subscriptions and spending.
04
Refine
Improved layouts, navigation, and consistency for a smoother experience.

04 · KEY DESCISION
Dashboard Overview
I brought spending, active subscriptions, and upcoming renewals into one dashboard so users can quickly see what they're paying for and what needs attention.

Renewal Tracking
I combined a renewal list with a calendar view, using colour-coded reminders to help users spot upcoming charges and plan ahead.

Spending & Insights
I used simple charts, spending breakdowns, and savings insights to help users understand where their money goes and identify opportunities to save.

08 · FINAL EXPERIENCE
The final experience.
08 · FINAL EXPERIENCE
The final experience.